World of Dabado is philosophical role-playing game with a focus on story and exploration. The world in which the action takes place is unusual and fabulous with many puzzles, mysteries and unique characters. The player takes on the role of a character named Agomo, who “accidentally” finds himself in the island country “Dabado.” He goes through many adventures, secret places, puzzles, mystical characters, fights intelligent opponents for his freedom, learns exciting stories and acquires valuable Knowledge.
The game I’m developing is a peace of art and challenge for all players who desire to experience something deep, meaningful and creative, totally different from the superficial and patterned games that flood us today. To complete Part1 and Part2 of World of Dabado, I need your support (the game will be at least 5 parts). Everyone can help with whatever they can: Collaboration – if you are 3D artist, animator, programmer, composer or writer and you are confident you are good in this what you do; Funding – if you are investor, patron, or just rich person desiring to create something unique; Support – share this game with other or make small donation. For any questions you can drop me a line at viktor(at)mazhlekov(dot)com.
Thanks!
One of the dozens unique locations where you will meet colorful characters, always able to surprise you with something.
The game uniqueness is in it visual style, nonstandard mechanics and gameplay, based on exploration, riddles, crafting and deep nonlinear story. It is challenge for anyone, striving to solve all game secrets and improve the score. The game gives unforgettable experience for a long time with its replayability.
Game advantages:
– Positive gameplay;
– Unique handmade art (made with pencil and watercolors on paper);
– Deep storyline and nonlinear quests;
– Puzzle Levels, that develop logical thinking;
– Exploration;
– Unique NPCs and enemies;
– Replayability
- Competition with other players (optional);
- The game is challenge for those who want to reveal all secrets.
Maria Store is one of the places in the game where the player can buy variety of goodies, that facilitate the game and unlock various functionalities.
The game development is divided to several stages. It allows me to present a playable game at the early stages, which will be updated regularly with new content. At the first development stage, will appear “Dabado Puzzles“, completely puzzle-oriented game which is already available in Steam. It will contain dozens of puzzle levels arranged in a complete adventure campaign. It will be stand alone product.
Purchase puzzle game version and support the development of the complete role-playing game!
The second stage is the development of the role-playing game – “World of Dabado”, where the main features are the role element, deep non-linear story and exploration. The player will be available to explore a huge world with many locations, will meet colorful characters and experience unforgettable dialogues with them, will solve various quests, will meet different opponents, where the successful and fruitful outcome very often will require diplomacy and a friendly and positive attitude, instead the ability to defeat the opponent with brute force. World of Dabado will be divided into a minimum of 3 parts, which will allow me to launch the game long before it’s full completion.
The game will appear for PC.
In Dabado will have a dozen main аreas with over 100 locations. Adding non-linear quests and many hidden places, some of which appear randomly, I can bravely say, that if the player desire to explore the whole game, he/she will need hundreds of hours playing time.
Anger is one of the 7 vices that Agomo will face in the game. If he acts wisely and consistently, he will be able to attract this fearful and suffered creature to his side, which is of crucial importance for the future of both. All hostile characters HP is called – Darkness. Counteracting enemies, the protagonist spends his LIGHT, removing enemy Darkness. When enemies Darkness is reduced to 0, they become neutral or even friendly. When the protagonist loses all his LIGHT, he loses one Life. When loses all Lives – Game Over.
Krao Desert is a location inhabited by unique characters and in which many quests intertwine.
In certain circumstances to Agomo will join different companions. He also will be able to summon various creatures for a short time to help him, like the Wooden Golem on the image.
The map of Dabado island.
World map, as well the biggest part of the game, is entirely painted on paper with pencils and watercolors, and every detail of it is unique. This visual style conveys a special charm to the game and brings aesthetic delight and joy to the player. Creating a joyful sense of play is one of my main goals.
One of the main elements of the game is the story, which involve the player into the fantasy world and the personal experience of the protagonist.
The puzzle levels (mini games) are different practices, that the protagonist masters. Using building blocks to build desired construction, he collect valuable resources, from which depends the game progress.
Puzzle levels are several types; Main Levels, Additional Levels, Bonus Levels, Secret Levels and Unique Levels. Each type have its own gameplay and uniqueness. In the Main Levels, the player collect Light and accumulate scores for the online ranglist.
There will be almost 100 mini-games in the World of Dabado.
They give valuable resources like:
1) LIGHT – many actions of the main character consumes LIGHT. It represents his and all friendly companions HP. The Light also regenerates in time from some items.
2) Lighting orbs – needed for crafting different unique items and solving some quests. Can be found only inside Main Levels on random principle.
3) Buttons – in-game currency. The player can find them everywhere: in the puzzle Levels, locations, chests, and hidden places. They are hard to find. This mechanics is designed to give them real value.
If you liked the game you can share it with others, the more people know about it, the faster it will be completed.














ildarin
Я немножко тормоз – поэтому долго отвечаю) на самом деле – просто ооочень редко на смотрю форму фидбека – туда редко кто-то что-то пишет) Я просто для близких страничку сделал чтобы там можно фоновые звуки включать, для засыпания очень хорошо помогает (вверху переключатели)
Рисунки здоровские. Особенно интерфейс мне нравится. Все очень хорошо выдержанно.
>Вопрос, а зачем нам имитировать живой мир без истории, когда мы сами живем в таком мире?
>Смысл игры для меня рассказать интересную историю игроку, а ограниченной симуляцией живого мира только ее подчеркнуть.
Мы не живем в мире без истории. Мы живем в мире, где есть главный герой, с историй, в которой еще и куча других историй.
viktor m.
Рад что вам игра нравится, надеюсь что и играть ее будет интересно.
Josh Kashdan
Dear Viktor,
It would be great to know if you need any assistance with your upcoming Game title – regarding Audio (I do a LOT of different styles of Game Music with great quality as well as Voiceover). Here are examples below! Let me know if you like them and if you have time to discuss
https://www.kashdanmusic.com/portfolio
https://www.kashdanmusic.com/voice
I’ve worked with Rogueside, Shiro Unlimited, Lazyflock, No More Robots, Soedesco
Let me know if you have time to talk! I also have some free Assets on my Itch page
Kind Regards,
Josh Kashdan [Kashdan Music]
viktor m.
Ok, I will have it in mind